UI/UX Design

Research-led interface design that measurably lifts conversion

Research-led product and interface design that ends in a build-ready design system - measured against conversion and task completion, not how it looks in a portfolio shot.

This is for you if

Design debt is paid for in support tickets and abandoned carts

A confusing interface doesn't announce itself. It shows up as a checkout that leaks a third of its traffic, an onboarding flow most people never finish, and a support queue full of questions the screen should have answered. Those are measurable, which means they're fixable - but only if the design work starts with watching real people use the thing rather than with a moodboard.

What you get

Research and analysis

User interviews, competitor teardowns and a review of your existing analytics and session recordings, so decisions come from evidence.

Flows and wireframes

Structure before decoration. We agree what goes where and why before anyone picks a colour, which is when changes are cheap.

High-fidelity design

Every screen and state - empty, loading, error, success - in light and dark. The states nobody designs are the ones users hit.

A real design system

Tokens, components and usage rules in Figma, structured so developers build from it directly instead of eyeballing spacing.

Clickable prototypes

Testable on a real device, so you can put it in front of five users before committing a single sprint of engineering.

Accessibility review

WCAG 2.2 AA contrast, focus order, touch targets and screen-reader labelling checked as part of the work, not bolted on later.

How we work

Discover

Interviews with real users, a look at your analytics, and a teardown of the current experience to find where people actually fall out.

You get: A findings report with prioritised problems

Structure

Information architecture, user flows and wireframes. Cheap, fast, and the stage where the expensive mistakes get caught.

You get: Agreed flows and wireframes

Design

High-fidelity screens, every state, both themes, assembled into a component library rather than a folder of pictures.

You get: A complete design system in Figma

Test and hand over

Usability testing on a clickable prototype, revisions from what we learn, then a developer handover with specs and assets.

You get: Tested designs plus a handover pack

Packages

UX audit - From $1,999

A forensic review of an existing product, with fixes ranked by impact against effort.

Typical timeline: 2 weeks

Product design - From $5,999

End-to-end design for a new product or a full redesign, ready to build from.

Typical timeline: 4–6 weeks

Design partner - From $3,499 / mo

An ongoing designer embedded with your team for continuous product work.

Typical timeline: Monthly

Results our clients see

User research, wireframes, high-fidelity prototypes and a design system your developers can build from without guessing.

Technologies we use

Frequently asked questions

What's the difference between UI and UX design?

UX is the structure - what the screens are, what order they come in, and whether someone can finish the task. UI is the surface: type, colour, spacing, components. Good UI on bad UX produces a beautiful product nobody can use, so we always do them in that order and price them as one engagement.

Do I need design if I already have a developer?

If the product is more than a few screens, yes. Developers building without designs make interface decisions one screen at a time, which is how products end up with four different button styles and no consistent empty states. A design system pays for itself in build speed alone - engineers stop guessing spacing.

Can you work with our existing brand?

Yes, that's the normal case. We work within your existing colours, typography and brand guidelines and build the product design system on top. If the brand assets don't cover product use - most brand guides stop at logo and letterhead - we extend them and hand back what we added.

Do you build what you design?

We can, and most clients have us do both - it removes the handover gap entirely. But the design engagement stands alone: the Figma file, the design system and the specs are yours whether we build it or your team does.

How do you know a design is actually better?

We test it. Usability sessions on a clickable prototype before build, and afterwards we measure the things the design was meant to move - completion rate, drop-off, time on task, conversion. If a redesign doesn't move the number it was aimed at, that's a finding to act on rather than something to talk around.

What do we actually receive at the end?

A Figma file with every screen and state, a component library with tokens for colour, type and spacing, a clickable prototype, exported assets and icons, and a written handover covering interaction and responsive behaviour. Enough that any competent front-end team can build it without asking you questions.

How long does a redesign take?

A UX audit is two weeks. A full product design engagement is four to six weeks depending on screen count. Large platforms run longer and we break them into phases so you can start building the first flows while later ones are still in design.

Do you design for dark mode?

Yes, by default. Every screen is delivered in both themes with tokens defined so the two stay in sync, rather than dark mode being a later pass that inverts colours and breaks contrast in half the components.

UI/UX Design by location

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