Mobile App Development

Native iOS and Android apps, built to ship and maintained after launch

iOS and Android apps taken from a first wireframe through store review to a release cadence that keeps them alive - native where it matters, cross-platform where it saves you money.

This is for you if

Most apps die in review, or three months after launch

The two failure modes are predictable. Either the build never clears App Store review because permissions, privacy declarations and account deletion were treated as paperwork at the end, or it ships and then rots - no crash reporting, no analytics, no one shipping updates when iOS changes. We plan for both from the first sprint: store requirements are part of the scope, and the handover includes the release pipeline, not just the source code.

What you get

Native or cross-platform, chosen honestly

Swift and Kotlin when performance or deep OS integration demands it. React Native or Flutter when one codebase gets you there for materially less.

Platform-correct design

Interfaces that follow Apple's Human Interface Guidelines and Material Design rather than one layout stretched onto both.

Offline and push, properly

Local caching and sync so the app works on a bad connection, plus push notifications wired to real events rather than blasts.

Store submission handled

App Store and Play Store listings, screenshots, privacy declarations, data-safety forms and the review back-and-forth. We deal with rejections.

Analytics and crash reporting

You see activation, retention and where users drop out - and you find out about a crash from a dashboard rather than a one-star review.

A release pipeline you keep

Automated builds and signed releases, documented and transferred to your accounts, so any competent team can ship the next version.

How we work

Scope & platform decision

We work out which platforms you actually need first, and whether native is worth its premium for your feature set. Often it isn't, and we'll say so.

You get: A written scope, platform decision and price

Design & prototype

Screen-by-screen design, then a clickable prototype you can put in front of real users on a real phone before we build it.

You get: An approved prototype on-device

Build in two-week sprints

Each sprint ends with an installable TestFlight or internal-testing build on your device. Progress is something you hold, not something you're told.

You get: A testable build every two weeks

Store submission & launch

Store assets, compliance forms, staged rollout and monitoring for the first weeks of real traffic.

You get: A live listing plus signing keys

Packages

MVP app - From $4,499

The smallest version that's genuinely useful - built to validate, not to impress a slide.

Typical timeline: 8–10 weeks

Production app - From $9,999

A full consumer or business app with a backend, payments and an analytics story.

Typical timeline: 12–16 weeks

Native build - From $16,999

Separate Swift and Kotlin codebases where performance, hardware or platform features rule out cross-platform.

Typical timeline: 16–24 weeks

Results our clients see

Native and cross-platform mobile apps for iOS and Android - from a first MVP through App Store and Play Store release, and the release cadence that follows.

Technologies we use

Frequently asked questions

How much does it cost to build a mobile app?

A cross-platform MVP starts at $4,499. A full production app with a custom backend and payments typically runs $10,000–$20,000. Separate native iOS and Android builds start around $16,999. The number depends on screen count and integrations, and you get a fixed quote after a discovery call.

Should I build native or cross-platform?

Cross-platform - React Native or Flutter - is right for most business and consumer apps: one codebase, both stores, roughly 40% less cost. Native is worth its premium when you need heavy graphics, deep hardware access, complex background processing or the last few percent of performance. We tell you which case you're in during discovery, and we have no incentive to push you toward the expensive one.

Do you handle App Store and Play Store submission?

Yes, it's part of every project. We prepare the listings, screenshots, privacy declarations and data-safety forms, submit on your behalf, and handle any rejections. The developer accounts are registered in your name so you own the listings outright.

How long does it take to get an app into the stores?

Eight to ten weeks for an MVP, twelve to sixteen for a full production app. Apple's review typically adds one to three days, Google's a few hours. We build the store requirements into the scope from the start, which is why first submissions usually pass.

Can you take over an app another developer started?

Often, yes. We audit the existing codebase first and give you a straight read on whether continuing or rebuilding costs less over the next two years. If the foundation is sound we'll continue it; if it isn't, we'll tell you what a rebuild really costs rather than quietly patching around the problem.

What about updates after launch?

iOS and Android each ship a major version every year and both regularly change store requirements. Most clients keep us on a monthly retainer covering OS compatibility, store policy changes, bug fixes and small features. It's optional - the release pipeline is handed over so another team can take it on.

Will my app work offline?

If it should, yes. We build local caching and background sync so the core of the app keeps working on a weak or absent connection and reconciles when it returns. It matters more than people expect - a lot of real usage happens on patchy mobile data.

Who owns the app and the developer accounts?

You do, entirely. The source code, the Apple Developer and Google Play accounts, the signing keys and any third-party services are in your name from day one. At handover you receive every credential, and nothing about leaving us is difficult.

Mobile App Development by location

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